Wednesday, December 10, 2008

Carbon Dioxide (No S.U.V.’s) Detected on Distant Planet

Astronomers testing techniques to search for extraterrestrial life have detected carbon dioxide in the atmosphere of a planet 63 light-years away.

This carbon dioxide, though, is certainly not coming from plants or automobiles. The planet, HD 189733b, is far too big (about the mass of the Jupiter) and too hot (1,700 degrees Fahrenheit) for any possibility of life.

“It’s really a proof of concept of using CO2 as a biomarker,” said Mark R. Swain, a research scientist at NASA’s Jet Propulsion Laboratory in Pasadena, Calif., who led the team that made the discovery.

The findings will appear in Astrophysical Journal Letters.

This year, astronomers including Dr. Swain’s group reported finding water vapor and methane swirling around HD 189733b. And in Thursday’s issue of the journal Nature, a different group of astronomers, led by Carl J. Grillmair of the California Institute of Technology, now report that they, too, have detected water around the same planet, using a technique more precise than that used in earlier research.

As seen from Earth, HD 189733b passes directly in front of and behind its parent star as it orbits. Taking advantage of those eclipses, Dr. Swain’s group used the Hubble Space Telescope to compare the near-infrared light from the star alone (when the planet was hidden behind it) with the combined light from both.

The difference between the two spectrums revealed the light emitted from the planet, and the mix of colors in the planet’s light contained the telltale signs of carbon dioxide at concentrations of between one part per million and one part per 10 million, compared with Earth at about 385 parts per million.

Even that much carbon dioxide was a bit of a surprise, because the simplest chemistry equations predicted that carbon would prefer to form carbon monoxide or methane molecules. One possibility is that the intense ultraviolet radiation from the star, just three million miles away, is spurring chemical reactions to produce the observed carbon dioxide.

“The theorists will have no problem explaining it,” said L. Drake Deming, a planetary scientist at NASA’s Goddard Space Flight Center in Greenbelt, Md., and a member of Dr. Swain’s team.

Meanwhile, the detection of water by Dr. Grillmair’s team, using a similar technique but with longer-wavelength infrared emissions detected by the Spitzer Space Telescope, confirms what had been expected: hydrogen and oxygen are two of the most common elements in the universe, and they readily combine into water.

“This result basically confirms what the theoreticians have been saying for a number of years,” Dr. Grillmair said. “There should be a huge amount of water in these atmospheres, and it looks like there is.”

Read Article New York Times



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Shuttle makes pit stop in Texas on way to Florida

BIGGS ARMY AIRFIELD, Texas (AP) — The space shuttle Endeavour is making a pit stop in Texas on its way home to Cape Canaveral, Fla.

A jumbo jet with the shuttle riding piggyback left Edwards Air Force Base, Calif., Wednesday morning. The aircraft is scheduled to stay overnight at the Naval Air Station Joint Reserve Base in Fort Worth and then leave Thursday at sunrise.

The shuttle, depending on weather, will arrive at Kennedy Space Center in Florida either Thursday or Friday.

Endeavour was supposed to leave California on Sunday, but a technical delay and bad weather postponed the trip.

The shuttle landed in California on Nov. 30 because storms hit the main Florida landing site. The cross-country ferry costs more than $1.8 million


Read Article google.com


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White House Opposes FCC Free Wireless Internet Plan

WASHINGTON – Bush administration officials are trying to put the brakes on the Federal Communications Commission's plan to encourage a free, national wireless Internet plan, which the agency could approve next week.

Commerce Secretary Carlos Gutierrez sent a letter to the agency's Republican chairman Wednesday afternoon expressing the administration's displeasure with the idea.

"The administration believes that the (airwaves) should be auctioned without price or product mandate," Mr. Gutierrez wrote. "The history of FCC spectrum auctions has shown that the potential for problems increases in instances where licensing is overly prescriptive or designed around unproven business models."

Outgoing FCC Chairman Kevin Martin hopes to win approval for his plan next week, at one of the last FCC meetings he will chair.

Mr. Martin has proposed auctioning off some airwaves for a new, national wireless broadband service next year. The winner of the auction would be required to offer free wireless Internet access across the country within a few years on a portion of those airwaves.

The free, advertising-supported service wouldn't necessarily be speedy – it would be faster than dial-up, slower than most cable broadband offerings -- and would come equipped with a smut-filter to keep children 18 and younger from viewing porn and other racy fare. The winner of the auction could offer a higher-speed subscription service on the rest of the airwaves.

Mr. Martin's proposal is similar to a plan proposed by the Kleiner Perkins Caufield & Byers-backed startup M2Z Networks. The FCC is scheduled to vote on the plan Dec. 18.

The wireless phone industry is strongly opposed to the plan and raised questions about the ability of any new wireless provider to raise enough capital to build out a new national wireless network. Free speech advocates, meanwhile, have raised concerns about the smut-filter.

Mr. Martin says the plan could result in a new competitor in the wireless broadband market and could help solve broad concerns about the lack of affordable high-speed Internet service across the U.S. The free wireless Internet plan is one of several proposals Mr. Martin has championed in the past year to encourage the spread of high-speed Internet service.

"We're reviewing the letter and it seems very similar to what CTIA [the wireless industry association] had put forth recently. We agree that market forces should help drive competition but we also believe that providing free basic broadband to consumers is a good thing," said Robert Kenny, an FCC spokesman.

Read Article wsj.com

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Search Anonymization: More Hot Air from Microsoft

Microsoft announced recently that it is willing to abide by European guidelines that say search engines shouldn't keep personally identifiable search data beyond six months -- as long as other search engines like Google play along too. The announcement got a lot of press, but what's the real news here? Microsoft isn't going to do anything, unless everybody else does. As with a lot of things Microsoft, especially when it comes to the search realm, the news is more marketing hot air than tangible reality.

As it stands today, Microsoft keeps sensitive search data for 18 months, twice as long as Google currently does (although Google's new 9-month rule is also a bit slippery in terms of the actual anonymity it provides). Why didn't Microsoft just agree to meet Google at 9 months, or even to meet Yahoo's 13-month limit, and then have everyone work together to get to the European's stated goal of 6 months? Because it can't. It's still a distant third in the search engine wars, even in Europe, and it can't afford to concede anything that may further erode its position. Although it currently keeps personally identifiable data twice as long as Google, it hasn't been able to leverage that fact to improve its search algorithm and make a stronger run at search leadership. It can hardly retain less data and hope for a better result.

Microsoft has made some smart moves when it comes to search, the most recent of which was last week's hiring of Yahoo search guru Qi Lu to run its Online Services Group. But it's all probably a bit too little, too late.


Read Article pcworld.com


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Guitar Rock Tour for iPhone

Guitar Hero derivative is still one of the better music games for the iPhone

Jukebox Hero: Anyone who’s ever played Guitar Hero will instantly recognize how to play Guitar Rock Tour.


Made by Gameloft, Guitar Rock Tour follows the rhythm music game play method made familiar by Guitar Hero and Rock Band. Music plays, notes appear on the screen, and you have to hit them in time. The songs included with Guitar Rock Tour are covers of popular rock-and-roll tunes spanning the last few decades—everything from The Killers’ “Walk Idiot Walk” to “Smoke on the Water,” as made famous by Deep Purple.

Just like in Guitar Hero, there’s a career-style “tour” mode that puts you in an up-and-coming band, making its way through various venues spanning the world. As you play each gig successfully, you’ll unlock new songs which you can also play individually in a quick mode.

There are three difficulty levels—easy has you picking out individual notes, while medium and hard introduce more notes, chords and faster speed. Each requires you to hold the iPhone or iPod touch a different way to get the right grip; all three will tire your fingers and hands out pretty quickly. It takes a lot of dexterity to get the balance right.

The actual mechanics of the game are startlingly similar to Rock Band and Guitar Hero—if you miss a note, your guitar will make a sour note, the playing of the song will be disrupted, and the crowd will turn against you. Drop enough notes and your gig will be cancelled all together. These game play elements mercilessly imitate Rock Band and Guitar Hero, but they also make Guitar Rock Tour distinctly different from Tap Tap Revenge, which doesn’t disrupt music playback at all if you miss a note. Personally, I find this style of play more compelling and more challenging, because the audio feedback of hitting the note right—including sustained notes—adds to the challenge, and makes you feel more in control of what’s happening on the screen.

Do well and you’ll be awarded with point multiplier bonuses. You can also build “pyro power” by hitting series of notes that look like they’re on fire: When your pyro power meter is full, you flip the switch and the crowd goes wild and your points double for the duration.

Guitar Rock Tour isn’t all about the guitar, either. There’s also a drum game mode, which has you playing the same songs. Drums are very, very tough to get right; in fact, playing drums was frustrating enough to make me give up after a while, and I know it’s not just me, because others who I’ve played the game with voiced the same complaint. I think Gameloft needs to rework this somehow in future installments of this game to make it a little more forgiving, especially on easy mode.

The more successful you are, the more awards and rewards you’re given—gold stars for good work, essentially. Near as I can tell, there isn’t any “unlockable” content like new guitars or costumes, as there is in Guitar Hero, for example; you have to play gigs successfully in order to unlock all the songs included with the game, though.

One of the big hooks that Tap Tap Revenge offers—besides its free price tag—is access to additional downloadable songs (in Tap Tap Revenge’s case, for free, just like the game). Downloadable songs have also been a huge draw for the console versions of Rock Band and Guitar Hero, which charge users money for additional tracks. But what you see is what you get with Guitar Rock Tour. I’d love to see downloadable content made available for this game.

Read Article macworld.com

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